3D Character Creation Series:
Part 1
Part 2
Part 3
Part 4
3D Prop Creation Making
Final Product
The whole stage of making this prop took me an entire day (1 Day).
The process roughly the same as I did with what I've done with my Character Creation. Instead of repeating everything all over again, I only going to mention different twist that I've done in this project as well as the progress screenshots.
Prop Concept:
The prop and the character are 2 different assignments, yet, in my head, I was thinking of something that are different yet its under the same theme so that when its being combined together, the viewer might thought that these models are made for each other.
My character model has a slightly Alice in Wonderland theme into it. So I was searching for props that has a same theme.
I came across this picture:
its a concept artist from the game Alice: Madness Return.
The prop that I will be using is the Red Hobby Horse.
The idea behind it is that this is the wand in which Princess Breakfast will use to cast her magic spells and to transport herself from home to home in order to wake the children up in the morning.
With the character design as an original design and the prop design as the one I copy from another artist, I want to demonstrate to the viewer that I have the capability of doing both when it comes to my 3D artistry.
Prop Sculpting
Instead of entirely using Maya for my hard-surface modeling, I'll use Zbrush as the center of it all because I am more skilled on Zbrush compared to maya in terms of initial modeling.
As per usual, I start my sculpting by using series of primitive shapes in which fitting with the prop's silhouette.
From here I make my way to details
Retopology
And then, retopo them in Maya
This is basically hard surface model, so the flow of the polygons are not as much scrutinized compared to the one in the character modeling. However, I was thinking of the possibilities that maybe that this wand has an ability to talk and interacting with living being so I deliberately made the face topology as that of the one that could facilitate of the possible rigging on the face for that to happen.
UV Mapping + Substance Painter + Rendering
This time around, the making went smoothly compared to the on Princess Breakfast. There is a slight defect here and there but its not that visible.
Rendering result:
Overall, I think I've learned from my mistakes after doing at least 3 times the process of the same thing, however, I still feel like there is a need of improvement in the realm of UV and baking. There is still slight defect on some parts of the model after baking. need more investigation into it. This work definately show a sign of major improvement in my skill.




























































